With mobile devices, tablets, and similar gadgets gaining ground faster than most of us can keep up, it makes the business owners and CIOs to address the issues encompassing user interactions and acceptance of their websites on the latest smart devices. Users who access your websites through their mobile devices or other display screens really do not care what method you use, just as long as that they can effectively navigate your website on whatever device they happen to be using. For that reason, the two methods described in this article have been devised for web developers to meet the challenge, and while responsive (RWD) and adaptive (AWD) design methods are both addressing the issue for rendering websites on mobile devices, there are subtle differences between them.

Many have argued that HTML5 can’t compete with high quality computer gaming, but this is about to change with WebGL powered HTML5. WebGL is a new standard in HTML5 that allows games to gain access to hardware acceleration. Just like native games. The introduction of WebGL in HTML5 is a massive leap in what the browser can deliver and it allows for web games to be built with previously unseen graphics quality.

According to an analysis from researchers at the University of Illinois published in First Monday, Twitter activity is highly concentrated among a small subset of heavy users. The report finds top 1% of Twitter users accounted for 20% of all tweets, the top 5% accounted for 48% of all tweets and the top 15% accounted for 85% of all tweets.

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